Tips : Items
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Tips : Items
ITEMS
- Humans, Elves, Dark Elves, and Orcs can sell up to three items when creating a private store. Dwarves can sell up to four items in a private store. This number can be increased by acquiring common skills, learned from Fisherman’s Guild Members in every port and town.
- Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
- Armor sets that affect weight increase the amount at which your weight penalty is applied.
- Weapons with enhancements cannot be used in the creation of dual swords.
- Place soulshots and spiritshots in the shortcut bar and right-click the related shortcut to automatically use soulshots and spiritshots. Right-click it again to turn off automatic use.
- Scrolls of Escape may be interrupted if you are hit while attempting to teleport. If this happens you will not teleport and your scroll will be gone.
- Use /target [name] to target the player for resurrection with a spell or scroll. The player must accept the resurrection attempt.
- If you crystalize an enchanted item you will receive additional crystals according to the level of enchantment. For example, if you crystalize an item enchanted +4 or higher, you will receive more bonus crystals than items enchanted to +3 or less.
- Combining swords of a certain grade can create dual swords of the next grade level.
- Characters can carry up to 80 items on their person; this includes equipped items, quest items and items in your regular inventory. Dwarves can carry up to 100 items.
- When making dual swords, enchantments do not carry over from the original weapons.
- If you have three swords, one of which is enchanted, the blacksmith will randomly combine any two of them when making dual swords.
When you enchant items beyond +3, you run the risk of destroying the item forever. When this occurs, you will receive a lesser amount of crystals than if you had crystallized it.
- Humans, Elves, Dark Elves, and Orcs can sell up to three items when creating a private store. Dwarves can sell up to four items in a private store. This number can be increased by acquiring common skills, learned from Fisherman’s Guild Members in every port and town.
- Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
- Armor sets that affect weight increase the amount at which your weight penalty is applied.
- Weapons with enhancements cannot be used in the creation of dual swords.
- Place soulshots and spiritshots in the shortcut bar and right-click the related shortcut to automatically use soulshots and spiritshots. Right-click it again to turn off automatic use.
- Scrolls of Escape may be interrupted if you are hit while attempting to teleport. If this happens you will not teleport and your scroll will be gone.
- Use /target [name] to target the player for resurrection with a spell or scroll. The player must accept the resurrection attempt.
- If you crystalize an enchanted item you will receive additional crystals according to the level of enchantment. For example, if you crystalize an item enchanted +4 or higher, you will receive more bonus crystals than items enchanted to +3 or less.
- Combining swords of a certain grade can create dual swords of the next grade level.
- Characters can carry up to 80 items on their person; this includes equipped items, quest items and items in your regular inventory. Dwarves can carry up to 100 items.
- When making dual swords, enchantments do not carry over from the original weapons.
- If you have three swords, one of which is enchanted, the blacksmith will randomly combine any two of them when making dual swords.
When you enchant items beyond +3, you run the risk of destroying the item forever. When this occurs, you will receive a lesser amount of crystals than if you had crystallized it.
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